Pulse Radiance
Postby lanaj » Thu Jul 18, 2013 1:59 pm
have a cyclical pulse radiance that has a
cycle
of different frequencies like that of
Sun 97.1 FM
& Sun 99.9 FM,
if you run
a gambit of cyclical frequencies to
dumb
projectile Ballistics you have a chance
at
spray & pray & not pression but to use
accuracy,
use a pulse of cyclical frequencies
to run the
gambit, run the 100s in sync,
run the 1-100,
& run 101 - 200, run 301- 300,
run these frequencies in a layer to always
have a curcuit frequency family on the
run
like 1-100, & the families 101 - 200,
Run the layers & a cycle of running from
1 - 100 in a cycle, run it fast or slow, but
if
these pulses happen to hit a projectile
Ballistic, all you need is for the projectile
to get out of it's say car map & computer
car map, that if it bumps out even a little
the destination will never be sure as if it
traveled UN-impeded,
possibly if the
projectile is impeded that
if it flies off
course & never meets it's
triangulated
hit spot that it may not
detonate due to
the triangulated search
for the kill spot
it was programmed for
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