Thursday, 8 August 2013

Pulse Radiance

Pulse Radiance Postby lanaj » Thu Jul 18, 2013 1:59 pm

have a cyclical pulse radiance that has a
cycle of different frequencies like that of
Sun 97.1 FM & Sun 99.9 FM, if you run
 a gambit of cyclical frequencies to dumb
projectile Ballistics you have a chance at
 spray & pray & not pression but to use
accuracy, use a pulse of cyclical frequencies
to run the gambit, run the 100s in sync,
run the 1-100, & run 101 - 200, run 301- 300,
 run these frequencies in a layer to always
have a curcuit frequency family on the
run like 1-100, & the families 101 - 200,

Run the layers & a cycle of running from
1 - 100 in a cycle, run it fast or slow, but
if these pulses happen to hit a projectile
Ballistic, all you need is for the projectile
to get out of it's say car map & computer
car map, that if it bumps out even a little
 the destination will never be sure as if it
traveled UN-impeded, possibly if the
projectile is impeded that if it flies off
course & never meets it's triangulated
hit spot that it may not detonate due to
the triangulated search for the kill spot
it was programmed for

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